Working with Adobe Flash CS4 Professional
I recently acquired a license for Adobe Flash CS4 Professional Edition. I must say that a lot has changed since the last version that I owned, from back in the day when Macromedia was running the business. My favorite addition to this build would have to be the new Bone Tool, and I’m sure that anyone who has used the software can agree.
This new tool allows for you to mark points on an object that can act as joints. The most common example used to describe how this tool can be utilized would be a stick figure, where you would define points on the knees, elbows, hands, neck, and any other places that could be freely bended. From there, you can define two unique positions for the object and create a tween, where Flash will take over and animate the object for you, saving animators a lot of time.
I’ve worked a lot these past couple of weeks learning how to use this new software, as it’s been quite awhile since I last laid a finger on anything Adobe. I’m proud to announce that development on a new game of mine is underway, and I’ve even went so far as to purchase a domain name for it, too.
I will reveal some more information about the game in the near future, so stick around.
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I have also obtained a CS4 license recently. I’ve yet to play with flash, but it’s on my long list of things to learn for sure.