Tag Archive for 'Flash'

How to Use Layers to Organize a Flash Project

Organization is of the utmost importance when creating your Flash project. Keeping your project clean and easy to access will make it much easier in the long run; especially when creating games or animations that are heavy on the ActionScript. While it may seem possible to put everything on one layer while using a single [...]

Introducing Planet Yook

As I’ve stated in the past, a new Flash-based role-playing game is in the works. The title of this game was originally going to be Space Raiders, but I decided to get creative as it was important for me to have a matching .com domain name associated with it. Thus, Planet Yook was born alongside [...]

Font Types and File Size in Flash

When you are adding new text fields to your Flash project, be aware that they can have a large impact on your file size. If you look in your output report, you’ll soon realize that you may be adding 100 kilobytes (or more) to the published file size by adding a simple text field that’s [...]

How to Create an Array of Movie Clips in ActionScript 3.0

ActionScript 3.0 is still relatively new at the moment, and as a result there appears to be a shortage of information regarding many of it’s features on the Internet. I ran into some problems when attempting to generate new Movie Clip objects on the fly during run-time. More specifically, I wanted to be able to [...]

Working with Adobe Flash CS4 Professional

I recently acquired a license for Adobe Flash CS4 Professional Edition. I must say that a lot has changed since the last version that I owned, from back in the day when Macromedia was running the business. My favorite addition to this build would have to be the new Bone Tool, and I’m sure that [...]